Big Boat
No specific rules provided.
Concrete IO
- Claim the most ground before time runs out! Drive out of your coloured zone to lay a powder trail, then loop back to your own colour to fill in everything you circled.
- Your trail is your weak spot. While you're out laying powder, if anyone touches your trail you're eliminated — so close your loop and get back onto safe ground fast.
- Cross an enemy's trail to wipe them out before they make it home. Anyone caught inside a zone at the moment you capture it is eliminated too.
- Don't run into your OWN trail — a tiny backtrack onto your last few cells is fine, but crossing an older part crashes you. Stay off the arena walls.
- Biggest territory when the clock hits zero wins, and survivors always beat anyone who got eliminated. Keep claiming!
Concrete IO Teams
No specific rules provided.
Curling
- Spawn on the ice ring and keep moving — fall off and you're out!
- The gap to the target fills with blue ice. Drive across it toward the bullseye.
- When the ice turns solid you lose steering — you can only glide! Aim before it freezes.
- The platform breaks away from the outside in. Only players on the target survive.
- Last boat standing wins. The ring grows every round!
Glass Bridge
- Hop your boat across the bridge — one panel of each pair is safe, the other SHATTERS and drops you into the void.
- Press SPACE to jump the 4-block gaps. Keep your speed up so you carry across.
- You can only jump off the YELLOW concrete strips — you can't jump while on ice, so time your leap from the concrete edge.
- Broken panels stay broken for everyone — watch who falls, then follow the safe path they reveal.
- Fall off and you respawn back at the start (the clock keeps ticking) — no eliminations, just lost time.
- First to cross wins; once they do, everyone else has a few seconds to make it before the round ends.
- Inventor and builder: Tiptuppizza
Guess The Track
- Each of the four coloured walls shows a different track — full image, no slow reveal.
- Name any of them:
/guess <track>(alias/g). Tab-complete the name so spelling never matters. - Keep going to claim every wall. Faster = more points (5→1 as the round ages), +1 for claiming a wall first.
- From halfway, each wall's name fills in as a hint. Most points wins; ties share the podium.
Musical Chairs
No specific rules provided.
Snake
- Crossing another player's trail costs a life — you lose your tail and respawn. Your OWN trail is safe.
- Your tail length = score. Eat glowing slimes for more score and power-ups that spawn around the arena.
- Make a rival crash and their whole tail bursts into slimes — go gobble them up for points!
- Power-ups glow around the arena — drive over one to grab it. Use Super Speed, Instant Stop, or Launch to hop over trails.
- Last snake standing (or top score) wins.
Starting Grid Chaos
No specific rules provided.
Survival Run
No specific rules provided.
Survival Wave
- Weave down the lane and stay ahead of the cracking ice!
- Jump over low walls, or steer through the gaps in tall ones.
- Fall in the void or drift off the ice and you're out. Last boat alive wins!
TNT Run
No specific rules provided.
Wall Bounce
- Race down the runway and hit the side ramps to launch at the slime wall!
- Smack the wall to bounce back — every slime your boat covers gets knocked out.
- You only bank points if you bounce back over the line in the pool below. Drop straight in without bouncing and you get nothing.
- Each slime is worth more the more holes already around it — from 1 point up to 8 for one ringed by holes. Chip the edges of old holes for big scores!
- Bounce hard enough to land back on the platform for a bonus point.
- Most points when the timer runs out wins!